
Captain Vampire
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Posted - 2009.06.09 21:14:00 -
[1]
What I'd like to see, besides all the regular wishes(improved scanning system, less lag and moar stuff) is unpredictable and dynamic gameplay. EvE likes to brag about having tons and tons of systems, and vast regions, however they are all static backgrounds for combat that happens 98% of the time at gates, PoSes or belts. And 99% of all PvP encounters stay in one solar system, doesn't move and is more or less decided when both sides has engaged(numbers are for lolz).
I really want a solar system to feel large and unexplored once I arrive there. I am so tired of knowing everything I have to know within 2 seconds of entering a new system, check overview, check local, check scanner. If empty, warp to next gate and repeat. Everything is so frigging predictable and static, it gets boring fast. It feels like every time I'm in combat, I've done the same thing before, the only thing different is the names of my victims and their emo rage quit whines.
Moving between systems and travelling through a system should be faster, however it should take more time mapping the system for hostile ships, asteroid belts and other things. I'd like to spend less time warping and jumping but more time looking for hostiles, tracking them down and identifying them, but at the same time now slow down the rate of PvP(rather speed it up).
My biggest wish is that star gates jump you to a random spot in the linked system, but that hostiles on the other side will be able to scan/probe/calculate your landing spot before you arrive, making it more a cat and mouse play rather than a static camp. This way, the ceptor would really live up to their name and be required for proper camping, as they'd have to warp to the landing spot and tackle the hostile ship before it manages to warp off after landing. Additionally, bringing a battleship would not always be better than bringing a battlecruiser/cruiser for the gate camp, as the ceptor might need support asap while tackling. This system introduces a lot of new tactical options for defenders and attackers.
And yeah, make the jumping more like a super warp, not some phooney loading screen. It shouldn't slow down travelling, but rather speed it up by allowing you to aim your landing zone closer to the next gate.
This way, camping one system could possibly shut down all traffic through the system, yet allow for decoys with agile ships and interesting tactics for both sides. Fights will suddenly be mid-space(like in the movies, yay).
I'd also like seeing good looking planets, proper asteroid fields, and get the feeling that (0.0) space is actually big, dangerous, unpredictable and unexplored.
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